Not Perfectly Folded


I owed this game a bit more of a critical retrospective.

In my previous post, I talked about my thoughts behind the original design.  This time, I dive into everything that didn't work as well as I would have liked.  I even explore a bit of what might change in a new edition.

The full blog post is here but I'll summarize a bit of it here:

- Rules and objectives not spelled out in enough detail or with enough clarity

- Core game loop too dry

- Needed more player interaction with narrative components, rather than just pushing around +'s and -'s

The lessons from this one are already put into practice in a few other games and still inform the things I'm designing now.  There might even be a new version of Paper Birds somewhere on the horizon.

Get Paper Birds

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