First look back


I've just posted a short blog taking a look back at how and why this game was made and some of the unstated implications of the "setting" that didn't quite fit into the pamphlet.

I have a second one lined up for next week, to look at the art inspiration, ship design, and other graphical elements.

Shortly after that I'll give it a non-pamphlet rule supplement to hopefully provide a bit more readable version of the instructions, and to resolve an ambiguous edge case with singularity mining.  If you've tried playing this, I'd love to hear from you and incorporate your feedback into the updated release!

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